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Old 03-26-2016, 11:49 PM   #13
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: GURPS Magic Poison Spells

Personally I feel there should be a mix of poison spells with cycles of multiple minutes or hours so that the Neutralize Poison spell can get some love, and those with cycle intervals measured in seconds so that Instant Neutralize Poison has a reason to exist.

The vast majority of poisons I've seen in GURPS just take effect instantly...
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