View Single Post
Old 09-11-2010, 10:45 AM   #12
Captain-Captain
 
Captain-Captain's Avatar
 
Join Date: Aug 2004
Default Re: [DF] I can haz gunpowderz?

The advantage of Ignite Fire and Thrown Spell here is you do not have to HIT a target. The point of casting the spell, for range purposes starts where the thrown spell hits. If you hit a couple of yards away, you're a couple of points penalized on the Ignite Fire spell. If skill 16 a -3 range is 13-. No resistance issues here if the powder holder is flammable, just pay the proper Fatigue to be able to ignite it..

Fire proof horn? Yawn. Ok -5 to target the spell on the powder inside the horn because I can't see the powder itself through the horn. For that maybe hitting the horn with the THrow Spell becomes important. The energy cost to ignite gunpowder shouldn't be an issue at skilll 15+.
__________________
...().0...0()
.../..........\
-/......O.....\-
...VVVVVVV
..^^^^^^^

A clock running two hours slow has the correct time zero times a day.
Captain-Captain is offline   Reply With Quote