Quote:
Originally Posted by Stormcrow
There is no economy! GURPS is not a simulator!
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Then why have things like Realm Management? :-)
Quote:
Originally Posted by Stormcrow
And even if you want to cause inflation in your campaign, that won't change what you can buy with GURPS $. GURPS $ always remains fixed. What changes is the local currency. In a fantasy campaign experiencing severe inflation, $1 might start out equal one silver coin or one-twentieth of a gold coin, but after inflation hits $1 equals one gold coin. That product you previously bought for one silver coin ($1) now costs one gold coin ($1). The amount of money you possess (in gold and silver) doesn't change, but their worth in GURPS $ does.
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"$1 equates roughly with the amount of local currency needed to buy a loaf of bread or equivalent staple" B (Basic Set 27) which is likely taken from "From century to century, corn (grain) is a better measure than silver, because, from century to century, equal quantities of corn (grain) will command the same quantity of labour more nearly than equal quantities of silver." (Adam Smith
Wealth of Nations)
But in a magical world with things like the Food College exist food (including "corn") can be insanely cheap. Create Food (2 per meal for organic, 30 seconds) and Essential Food (3 per meal for organic, 30 seconds) are cheap in terms of casting and if you can use ceremonial casting things get totally ridiculous.
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