Quote:
Originally Posted by ericthered
Yeah, I really like alternative abilities as well. I'm just conflicted when its multiple versions of the same power. Your reaction does help though.
|
Well another thing that might help you feel more comfortable. Alternate Abilities came from Alternative Attacks where it was focused n variations of Innnate Attack, so there ya go. But another case is alternative enhancements.
I use them on my Shaman powers builds for Afflictions and its almost like skills as spells cost wise.
Quote:
Originally Posted by ericthered
The Obscure is for a TK character, not a mind controller. I'm looking at making around 10 packages players can pick from quickly, because building 100 points of powers, talents, and supporting skills from scratch is hard, especially on a time crunch. The Bullets are being deflected, so their motion is changed, the TK is just increasing the angle by which they miss his dead center.
|
Yeah obscure darkness only makes sense for light here but obscure sand? That could deflect bullets,and if the obscure was something larger, like say a cloud of pebbles? even more reasonable.
But really special effect being that you can use TK to nudge things aside is fitting and seen in a few moves, the TK in Black Lightning did that for instance. And mechanically it works.
Posession (No memory -10%, maximum duration 30 seconds -75%, specialized Humans -20%, Telecontrol +50%, psi -10%) [35/5=7]
That is prefty hefty but one thing makes me ok with it. You cant use it again for five minutes.