Quote:
Originally Posted by khorboth
in DND 3.x, killing a high level char by knocking him unconcious and slitting his throat with a dagger simply doesn't work. A str 10 char with a dagger would take nearly three minutes to kill a 20th level fighter if the fighter was completely helpless.
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This is what made me switch from D&D to GURPS. I grew tired of those ?%?$ sick Hit Points. Is it that hard to make a system where high level fighters have very high combat skill so that they can parry all attacks and kill more easily (to keep the cinematic feel of the game) but not be able to walk in hot lava for a few rounds or muster a catapult's damage and still walk around ? Keep the cinematic feel but get rid of those ridiculous HPs.