Re: Combat as a contest of attack skill vs defense
Also, bear in mind that +/-1 to defence generally costs 2 times as many resources as a +/-1 to hit. As such, if they are treated as being on an even footing, investing in defences becomes ineffective. If you really want to make this change, you should double the defender's margin before comparing to the attackers. This will still increase the frequency of hits, because it's basically like saying the attacker gets to know how (s)he will roll before determining level of deceptive and thus, there will be more deceptives and therefore more defences penetrated.
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