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Old 02-04-2019, 12:32 PM   #5
namada
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Join Date: Mar 2006
Default Re: Magic of Middle Earth

Quote:
Originally Posted by khorboth View Post
We started this discussion in another thread, but the gist is... What magic system would work best for a Middle Earth game?
From the other thread...
Quote:
Originally Posted by khorboth View Post
The hard part is the magic system. It's really hard to model "The narrator goes on about history for a page and then something unlikely happens."

The easy way to model magic would be basically like what Tolkien did: limit it to NPCs and only use it narratively, but give out cool magic items.

Option 2: Put in some other magic system, but acknowledge that there will be more and flashier magic than there was in the books.

Option 3: Allow magic in some way which makes it difficult and not-flashy. I haven't found a good way to do this.
Bearing in mind that I've only read The Hobbit & LotR, both 20 years ago, I say option 3, like so:

Magic as Advantages, with lots of limitations. . .
-No Teleporting
-No Flying
Etc.
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