Quote:
Originally Posted by whswhs
On the other hand, the rules in SE do provide for some tradeoffs in trying to gain another character's Loyalty through regular contests. Do you, for example, make an immediate appeal, or spend a month talking with them? If your appeal fails, do you try again right away, or take more time? And if you wait, will someone else get in first?
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It's nowhere near the same level
quantitatively, but this
is one of the things that I consider good about SE. It's just that I'd like more of such good stuff (well, hypothetically as a player; the GMs in whose campaigns I play don't go even that deep into social mechanics even in GURPS).