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Old 08-02-2017, 01:42 PM   #72
starslayer
 
Join Date: Dec 2006
Default Re: High Magic Spells

Gadgeteering is not a bad option actually, as long as you can either access 130 energy for quick enchantment or don't mind undead.

This just reminded me of a 3e campaign I was in where my character built a flying ship. My character had just raised 60 goblins as zombies. I noted that the power to weight ratio of skeletons was fantastic, and after some fun applied calculus realized that a ship made of mummified shark skin, with essential metal ribbing and gearing, using da Vinci airscrews and the goblins as a power source would actually fly.

GM checked my math, pc made a lot of crafting rolls, 1 year game time later, airship (airships were already an in game thing but used massive powerstones and a wizard casting from the stones rather than a hold filled with skeletons)

Having gadgeteering would turn that 1 year into a much more palatable timetable, and perhaps let the pc actually invent some things.
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