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Old 02-13-2014, 11:03 AM   #29
Anaraxes
 
Join Date: Sep 2007
Default Re: A character type for a Star Trek game

Quote:
Originally Posted by Peter Knutsen View Post
In a species template?
For this particular character (Aiden). Such traits might or might not be common among the engineered. Rather than just jack up all the basic stats, most systems* have other traits you can add to make a character more able and appear stronger/faster/smarter. (This point is much like the GURPS point that masters of weapons don't just dump 200 points into one skill -- they have breadth and supporting traits.)

One problem with comparing with Khan is that he's... Khan. The dramatic point was that he was superior at absolutely everything (but could fail anyway). "Best at everything" isn't really an ideal starting point for a character concept that's supposed to get along with those from a group of other players. And Khan is the best of the best. Perhaps not everyone on the Botany Bay was quite so improved. Even the "+1s" and "+2s" to stats you find in fantasy race bonuses tend to skew the archetypes and characters in those directions. It actually doesn't take that much to seem better than human, though that's usually a fair way from seeming superhuman or godlike.

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* Are we still trying to be system agnostic, or talking GURPS mechanics?
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