View Single Post
Old 02-11-2014, 09:14 PM   #23
Johnny1A.2
 
Join Date: Feb 2007
Default Re: A character type for a Star Trek game

Quote:
Originally Posted by Astromancer View Post
How would you put that in stats?
You can't, perfectly. It's one of those things you have to do in part and wing it. You might assign Aiden a +1 on rolls to use sex appeal or anything like that with NPCs who are already attracted to 'bad boys' or 'dangerous men' or the like, but the GM would have decide if the NPC was like that.

Likewise, you might assign him a -1 with males along the same lines as the reaction penalty to exceptional good looks.

Quote:
I assume that Aidan would ask for extra training in self-defence tactics that don't break the opponent. Holds and pins for example.
That would be reasonable. In fact, Starfleet would probably require him to do so, though maybe unofficially. (The military can require you to do a lot of things off the books when they want to.) It would be in his interest to do so, as well.

Also, if you want Aiden to be 'playing it smart', you mght assign him a Quirk: "Avoids bars/drunken/drugged situations that can lead to violence."
Aiden might end up being a bit of a 'goody two shoes' out of pre-emptive self-defense. Not necessarily, just a possibilty.

Quote:

The version of the Eugenics wars we're going with is what one can get from Space Seed. The whole campaign assumes that the Star Trek universe diverges from our world's history in the 19th century (but the divergence only become noticeable after 1970).
So the Eugenics Wars happened in the 1990s?
Johnny1A.2 is offline   Reply With Quote