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Old 12-30-2010, 08:32 AM   #9
DouglasCole
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Join Date: Sep 2004
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Default Re: Evaluate useless? (from Why Wait)

Quote:
Originally Posted by Lupo View Post
...adopt one or more of the following houserules:

- Evaluate grants +2 instead of +1
(each turn). Evaluate might still be statistically counterproductive in some instances, but it does lessen the problem.

- Evaluate grants +1 to your own defenses
(as if it were a "Defensive Attack" maneuver). Evaluating an enemy seems a more cautious choice than directly attacking him, and this caoutiosness should be reflected in game terms. I think this is the realistic explanation on why fighters often Evaluate in real life (because they feel they would expose themselves more, if they attacked each turn).
No reason not to allow both. Amass your choice of attack and defense bonuses. One might do either +1/+2 as you suggest, or make it a mirror of AoA, which allows +4 to hit in exchange for giving up defenses for a turn.

+2 to +4 for a turn of "no-action" is pretty good. Maybe too good, though, since that's basically an auto-success on a Feint QC by 4.
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