Quote:
Originally Posted by Lupo
...adopt one or more of the following houserules:
- Evaluate grants +2 instead of +1 (each turn). Evaluate might still be statistically counterproductive in some instances, but it does lessen the problem.
- Evaluate grants +1 to your own defenses (as if it were a "Defensive Attack" maneuver). Evaluating an enemy seems a more cautious choice than directly attacking him, and this caoutiosness should be reflected in game terms. I think this is the realistic explanation on why fighters often Evaluate in real life (because they feel they would expose themselves more, if they attacked each turn).
|
No reason not to allow both. Amass your choice of attack and defense bonuses. One might do either +1/+2 as you suggest, or make it a mirror of AoA, which allows +4 to hit in exchange for giving up defenses for a turn.
+2 to +4 for a turn of "no-action" is pretty good. Maybe too good, though, since that's basically an auto-success on a Feint QC by 4.