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Old 03-16-2006, 07:07 PM   #46
Atreyu_Hibiki
 
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Join Date: Jan 2006
Location: Washington state.
Default Re: 50-point Abilities

Mario's Bane (Enhanced version) (+140%): Crushing Attack 4d (Side Effect 1/2 damage, Shrinking 2, +200%; Contact Agent, -30%; Melee Attack, -30%) [48]
Notes: If your attack takes at least 1/2 of your opponent's HP, they shrink by SM 2 (for a SM 0 creature, this leaves them at half their normal height.) This attack is very scalable, a goomba from Super Mario Bros would have this for 6 points of damage for 20 points. 48 points.

Hammer Bros. Special (+260%): Crushing Attack 2d+2 (Overhead, +30%; Inaccurate 2, -10%; Reduced Range 1, -10%; Rapid Fire, RoF 1x3, +50%; Side Effect, 1/2 HP, Shrinking 2, +200%)
Notes: Lob a trio of hammers at your enemies! If they lose at least half of their HP, they shrink by SM 2. Based off of the Hammer Brothers' attack from the Super Mario Brothers games. 47 points.

Chef's Delight (+50%/+10%): Create (Food) (Transmutation, +50%; Costs 2 extra FP, -10%; Link, Control Food, +10%) [30] and Control (Food) (Link, Create Food, +10%) [22]
Notes: Summon a banquet! You can conjure up ten pounds of food from thin air for 4 FP, or convert handy materials into food for only 3 FP. Control allows you to summon it up already prepared and ready to eat! Based on the Create Food spell from GURPS Magic. Food is a Medium Category for Create, and a Common category for Control. 52 points.

(I don't know how the "permanence" rules for Create work when dealing with things that don't cost 10% of the campaign starting wealth...)
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