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Old 12-04-2018, 11:38 AM   #4
larsdangly
 
Join Date: Dec 2017
Default Re: Brawling and UC talents

I think we are on our own for the time being when it comes to resolving rules ambiguities. The style of the game means there are lots of them, but I think you can arrive at consistent rulings if you just focus on staying conservative and conforming to the basic 'trade space' of character abilities that typify the core rules. Basically, if you can think of a sneaky trick that buys you an extra couple of points of damage or modifier on a to-hit roll, then you should conclude it is disallowed unless a clear, direct passage from the published rules supports it. In my experience, TFT is perhaps the best balanced combat engine among established table top roleplaying games, but it is easy to break with house rules (or unconservative rulings) - as soon as players spot a 'get rich quick' scheme in the rules, balance is out the window.
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