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Old 12-31-2017, 10:59 AM   #28
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: Realistic Point Gains

I have some skill learning house rules on my blog. They can be found here.

They're as realistic as I could possibly make them based on the data I could find on human learning.

I made the assumption that humans have a maximum realistic skill level of 20. Which might not be right. It might be fourteen, sixteen, or twenty-five. It's difficult to figure out what the maximum is.

The long and short of it is this: it takes a long time to get good at anything, and being good at one thing doesn't make you better at other things. You can practice the violence for a decade and master the violin, but doing so won't make you any better at chess, brain surgery, nuclear physics, computer programming, or anything other than playing musical instruments.

The GURPS attributes, which raise lots of skill at once, have no basic in reality. There's nothing you can do that will make you better at all of violin, chess, surgery, physics, computer programming, writing, etc. There's not even anything you can do that will improve any two of them. That's not how humans learn.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics

My blog.

Last edited by ErhnamDJ; 12-31-2017 at 11:03 AM.
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