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Old 07-12-2019, 04:23 AM   #3
The Colonel
 
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Join Date: Jul 2006
Default Re: The rights and consequences to bear arms in RPGs

Yep, totally a world building question - and allows you to look at things like sumptuary laws as well with distinctions between "common" and "noble" weapons, which might run both ways (a commoner might not be allowed to own noble/chivalric arms whilst a knight might lose a great deal of face being seen with a "peasant's weapon").
Urban adventures are also great for watching
the guy who over focused on heavy armour and martial weapons sweat.

For the less civilised areas, carrying a weapon might be seen as an inherent claim to warrior status that you must be prepared to defend.

Also, as the OP touched on, carrying some weapons may actually make you more of a target as people may be prepared to risk killing you to own them.
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