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Old 06-20-2008, 02:53 PM   #31
ladue
 
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Join Date: Sep 2004
Location: Buffalo NY
Default Re: Ogre Minis Revision Issue: Mark VII

The problem is that with it starting at M2, it only has 8 weapons that can catch a GEV. This essentially makes the secondaries worthless or nearly so. Knock off the 4 missile launchers and the 4 main batteries, and just a few GEV's turn it in scrap metal. I don't mind it starting at M2. Quite frankly it makes sense to be a bit slow, but it should then concentrate on long range weapons. Give it six missile racks with 24 missiles; 6 external missiles; 8 main batteries; and 6 secondaries (primarily to help kill that first wave of units trying to knock everything out). Anything going as slowly as M2 has to be truly scary to be justified.

The best justification for this beast at M2 is as the first thing out of the ocean when you're trying to invade a defended location. The speed will be much less of an issue if it's trying to smash bunkers and absorb as much damage as they can throw out.
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