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Old 10-23-2016, 09:15 AM   #13
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Rules and hints for improvisation and creativity in combat situations

One thing I do is turn the dials in a combat of gritty/realistic vs. cinematic/larger than life. Say I want to make bleeding relevant to a combat. I decide that the Bleeding rules are in effect until the end of the scene and suddenly a normally cinematic game becomes a bit more scary.

You can do this with any optional rule - even cinematic ones. It makes things a LOT more interesting.
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