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Old 05-16-2013, 05:25 AM   #30
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: Alternate Talent pricing for math heads

Quote:
Originally Posted by Flyndaran View Post
Who the h*ll uses Haircut?
I think the idea here is that all skills are equally useful. Or that half of them are equally useful and the other half are all completely useless.

There probably is a point here where this evens out for at least some games, so you can get something that works for +1 to all skills. But as soon as you start allowing players to choose which skills to add, they're always going to pick the best ones.

That means you can either give a fair price for the good skills and leave the bad skills overpriced or you can give a fair price for the bad skills and give a huge discount on the good skills.

If you're going to price all skills the same, there's a choice to make: charge way more for the bad skills than they're worth, or charge way less for the good skills than other equally good non-skill options. You're either going to discourage characters with bad skills or encourage characters to load up on good skills instead of other options.
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