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Old 02-03-2016, 03:21 PM   #16
Wavefunction
 
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Join Date: Jul 2013
Default Re: RPG Jutsu - GURPS Content for Ninjas

Quote:
Originally Posted by GodBeastX View Post
This is the first article (of possibly many) in my series I will call Cinematic Reality. It challenges the idea that realism is needed for play and gives a framework for building armor in a cinematic universe.
Okay, this set some synapses firing in my brain, and I think I may have come up with something that has a similar effect, but maybe works a little better and fits the existing rules a bit better. I'm not sure, but see what you think.

Basically when I saw Armor Points, before I read the article I made the connection to Impulse Points/Destiny Points/whatever you want to call them. After reading it I think you could treat Armor Points as Impulse Points granted by armor, and restricted to appropriate actions. Buying defenses is the obvious one, but most of the options you list would be appropriate.

You could even have options for using Armor Points when you don't have them, but this grants your opponent Armor Points to use against you, or possibly the GM to buy failure on your rolls. This seems to model the kind of back and forth situation you get in a lot of cinematic fights.

Don't know, needs fleshing out, but I quite like it.
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