Cinematic Reality - Armor of the Big Screen
Often we're presented with realistic rules on how systems should perform within
GURPS. Sometimes this is perfect for settings needing this detail. Some campaigns want to shake their fists at reality and bring about a cinematic reality.
This is the first article (of possibly many) in my series I will call Cinematic Reality. It challenges the idea that realism is needed for play and gives a framework for building armor in a cinematic universe.
Feedback is always welcome.
Cinematic Reality - Armor of the Big Screen