Re: [Speculation] GURPS 4.5e
A more consistent ST damage table where average damage per point of ST is more constant.
A better way of handling blunt trauma.
Armor and weapon weights from Low-Tech. Hiking rules from High-Tech.
Sizing rules for equipment. Relative size affecting attack rolls made explicit.
Infinite Worlds chapter ditched for a little bit more equipment. Computer rules in the main text. A few example poisons and diseases. Trap rules from DF2 with examples.
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Cura isto securi, Eugene.
My GURPS blog.
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