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Originally Posted by juris
Also shows how crazy the original rules were
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Not "crazy" -- just that certain aspects of damage vary with what's being hit.
For ex.: When armor is straight ablative, it doesn't matter whether the hits come individually, or in volleys -- 30 points of damage, is 30 points of damage. When Metal armor came along, one had the problem of it being not straight ablative; what mattered was "how many points of damage each shot did", and "what sort of damage was it" (Burst, or Area, Effect) -- so the hits had to be broken-out individually. (For our part: We totaled up how many points were rolled, then applied it as one lump-sum; one might not penetrate the armor with massed fire, but one *could* shove a target around....)
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Originally Posted by juris
Oh, and originally you could only link 2 identical weapons and aim and fire them together, but then they allowed you to link as many as you wanted.
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Well, when Links were first written, no one ever thought to try linking 3+ weapons -- usually there wasn't room. Then some lunatic decided to take the _Hotshot_ MG Option to its logical [?] extreme and put *six* MGs on a Lux.... >:)
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Originally Posted by juris
Compare being hit with 3 linked SAMs (D3) vs. 3 individual SAMs (3 D3s=D9) and you'll see what I mean.
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See above -- it depended on how one handled the D-hazards from weapons hits. For ex.: In my groups, if all three SAMs hit in the same phase, the points were totaled, and applied as a lump-sum. If they hit in different phases (which required each being fired by a separate Gunner with a discrete firing-action), only then would they be broken out separately.