Quote:
Originally Posted by Malkavman
To further clarify, this means that if an ability lets a player draw more than one card for the same effect(Some Pain, Elf Commune, Bone Depot, etc.), then all of the damage can be avoided by one use of Count R Spell, correct?
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This is not correct, at least in the case of
The Final Countdown. If you look up Draw in the
Glossary section of the rules:
Quote:
Draw
A player draws by moving a specified number of cards (one or more) from the top of their deck directly to their hand without revealing them to their opponent. When a rule or ability enables a player to draw multiple cards at once, it counts as a single draw event, rather than multiple individual draw events.- If an ability triggers when a player draws, the ability triggers once for each draw event.
- If an ability triggers when a player draws a card, the ability triggers once for each individual card drawn.
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The Final Countdown specifies that the Hero takes 1 damage each time they draw a card. So you would have to cancel its ability each time it triggered.
Quote:
Originally Posted by Malkavman
And using one of these powers doesn't protect from multiple instances of The Final Countdown, right?
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Correct, your cancel abilities in this discussion all specify a card as the target, so you have to choose one.