Quote:
Originally Posted by The Colonel
That was the sort of thing that I rather thought we were trying to avoid as the modern fashion leans away from TPKs...
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PbtA games (such as The Sprawl) make pretty good use of countdown clocks, which are advanced by non stealthy PC actions, or by partial failures. This provides an incentive to be sneaky, and gives the GM a non fiddly way to adjust the alert level and response of NPC forces.