Quote:
Originally Posted by D351
Yeah, I've tried it with limited success. It's been like pulling teeth to get them to settle on a concept. It's ironic. If I'd picked a system with limited options, they'd settle for anything within those options, but because GURPS has such openness, they want to have all of those options on the table, which means digging through the book for hours, then complaining about how long it takes to make a character.
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Yeah, decision paralysis is a killer. Try arbitrarily (sp?) limiting the choices for them. "Fantasy game, Standard Magic, no Psionics." Or something.