Quote:
Originally Posted by platimus
Yep. Talents cost more in the new rules. So do attributes. I think that was part of what is called a "design goal" - to keep most PCs from attaining god-like power levels.
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I get that, in theory, but in practice? Think about it... when you factor in the glacial rate at which one actually earns XP now, that same character has to wait either 20+ game sessions to become a 'Fencer' instead of 5 to 6. I know some of you like the slow progression, but that's just ridiculous.
And the best talents always had higher IQ requirements so I'm not sure how you can say the stat is somehow
more valuable now.