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Old 01-18-2016, 09:15 PM   #6
Railstar
 
Join Date: Jul 2012
Default Re: Thursday is Melee Academy: Disarms

Quote:
Originally Posted by Anthony View Post
I would be more impressed by that rule if it weren't total nonsense. Unless you've got a hook on your weapon and your opponent has something to hook on to, disarms are generally going to be at or near grappling range.
Which is probably why the armed grapple and opposed ST-check approach is far more likely to work.

For making a weapon unready (as on a tie, or if the defender wins the opposed skill check by 1 or 2), then a disarm like that could represent one spearman raking the other spearman's weapon down to force it into an unready position, a swordsman beating aside an opponent's pike, or so on.

We might call it a "beat" in real-life, even though in GURPS terms the Disarm rules might fit a little better than the Beat rules.
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