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Old 02-16-2018, 08:52 PM   #4
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: The Economic System in TFT

Quote:
Originally Posted by JLV View Post
My biggest gripe with the economic system was that it was focused on very low-level issues and gave zero guidance (like most RPGs) on the macro-economics that GMs needed in order to make the caravan/shipping routes and buy/sell prices make sense.

I would like to see some sort of macro-economic system put in place for the GMs.

...

You would be surprised how much credit you get as a game master if you just have some sort of logical basis for determining prices, jobs, commodities available or imported, and so on, which the players can rely on consistently.
Have you looked at how Traveller and MegaTraveller approached trade? They put a lot of effort into trade since it was a primary way for adventurers to make money. Some of that stuff is probably adaptable to fantasy RPGs. I’ll take a look and see what I can find, then report back.

I just hope that I don’t accidentally trigger an “I wanna run a Traveller campaign” attack.
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