View Single Post
Old 01-13-2018, 02:07 PM   #20
Mack_JB
 
Mack_JB's Avatar
 
Join Date: Oct 2014
Location: St. Louis, Missouri
Default Re: Hold Fire in Ogre/GEV

Quote:
Originally Posted by tbeard1999 View Post
Sorry, but it’s real. I used it to defeat another wargamer awhile back. He was unhappy that such artificial tactics worked.
Quote:
Originally Posted by tbeard1999 View Post
I agree that the deployment was sub-optimal. But it hard to reply when he says, "Okay, my tank is sitting there just waiting for them. It can't fire when they close the range? Then they can move out of range after taking a shot? I can't be in some kind of overwatch? How is that reasonable?"
Two snips there. Your opponent wasn't playing Ogre then, he was playing some other game, then complaining Ogre wasn't that game.

Ogre plays differently than ASL, or Memoir '44, or some Ancients game. It's a different format, one that has it's own nuances and rules. Adding rules to turn it into something else makes it "not Ogre".
Mack_JB is offline   Reply With Quote