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Old 06-29-2014, 07:58 AM   #12
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: PDF Recommendations

Stuff I use a lot in fantasy:

Magic (duh!)
Low-Tech and related (Companions, Instant Armor)
Dungeon Fantasy series, especially 1, 2, 3, 8, 13, 16 and Mirror of the Fire Demon
A few rules from Martial Arts
Some monsters from Banestorm and Horror, and some monsters and a few other things from Fantasy. The lack of a key book or books of things you can whack (as opposed to a realistic Bestiary, about which folks often talk) is a problem with GURPS, though it leads me to roll my own monsters. I also grab some from Horror and Zombies.
Social Engineering
Action 2 (for the chase rules)
I have Ritual Path Magic, but honestly it hasn't inspired me to use it, which likely counts as blasphemy around here. But aside from the monster book problem, SJG has given this genre a lot of love as of late. I used loads of things, including almost all of the DF line (other than 6 and 16, and the latter only because it wasn't out), Fantasy, Banestorm, Horror, Zombies, you name it when designing the world.

Of course, I have more than a few non-SJG recommendations. :)

Stuff I used a lot in my space marine A-team game from a few years ago:

Ultra-Tech
Ultra-Tech
Ultra-Tech

And I started the game without it as well.

Space was boring. I liked the monst-er, alien generation system, but the rest lacked the spark of its 3e version, which is what drew me into GURPS in the first place. Gun-Fu and Tactical Shooting didn't come until after it was done, but I would have used one I'm sure had it been out (likely Gun-Fu, which I don't own; Tactical Shooting is kinda dry). I'm sure I would have used Social Engineering as well. I didn't get much use out of Spaceships, since they were mostly plot devices to jump from one Space Atlas 1 (I used 1 a lot, and 2 and 4 some) system to the next. This genre could use an Action-like Space Opera line, but you could run a decent game with just the two core books here.

So, regardless:

The tech books, other than Bio-Tech, which sits collecting dust unless I need to get a disease from it.
Social Engineering
Action 2
Magic (in spite of the real flaws that you'll read here)
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