Thread: GIN Ultra-Lite
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Old 04-08-2012, 08:21 PM   #1
Archangel Beth
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Join Date: Aug 2004
Location: Frozen Wastelands of NH
Default GIN Ultra-Lite

As threatened... er, promised? I took a stab at meshing GURPS Ultra-Lite (free at e23) and IN. Now, I'm not the number-cruncher author, so this is seriously quick-and-dirty (I pulled Resource Levels out of my HAT!), but kick this idea around a little for grins...


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GIN Ultra-Lite.

Use 3d6. Sniffle at losing 2d6+6. Use Degree Of Success tables from GIN.

Allocate Forces (Corp/Eth/Cel). 9 for angels, 5 for mundanes. Max of 6 Forces in any realm for celestials, 5 in any realm for humans. Minimum of 1 in each realm barring special GM permission for damage/weird backstory/remnants, etc.

Corporeal Forces: Str (ST; damage), Dex (DX)
Ethereal Forces: Int (IQ), Pre
Celestial Forces: Will, Per

Each Force gives ONE level in its attendant stats.

Level increments are 8/10/12/14/16. Start with *8*, not 10, as default. Buy up with Forces. [Optional: let humans start at 10 and buy up from there. Optional2: let Soldiers (etc.) start at 10 and buy up!]

For celestials, Str mostly modifies damage. Cope.

===Resources===

You get 15 levels (aka points) for resources. Choir/Band Attunement is free. Servitor Attunements cost 2 levels each. Distinctions are at the GM's whim. Discord returns 1 level (point) per level of severity.

Vessels have 8 hit points + Corporeal Forces; additional HP costs 1 level per increment. HP in other realms = Int, Will; additional HP in that realm costs 1 level per increment.
Humans automatically get HP equal to Str; additional HP costs 1 level per increment.

Skills cost levels as per GURPS Ultra-Lite. (Four levels max.) Attach to stat (Will, Int, etc.) as per IN, but GM may optionally allow use with a different stat if it seems reasonable. (E.g., combat on the different realms.) Write as Skill/level Stat (+bonus) for maximum complexity! O:D

Songs cost levels, max 6. Roll Realm Forces + Song Level (no bonus!), plus performance modifiers as per IN. (Optional: treat as Skills, with a bonus, but disallow performance modifiers.) Use degree-of-success as per GIN.

111 and 666 work as normal. Yes, a 111 on a reaction roll is good for angels, and a 666 bad. Deal with it.

Relics and Talismans cost 1 level per increment. Max 6 levels because that's what IN does and that makes it easy to just use IN stuff.

Trade 5 Resource Levels for 1 Force (granting its level to the attendant stat). (Optional: Trade 3 Resource Levels for a level in a stat without having a Force. You may do this twice per realm. (So you'd have 16s in both halves.))

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Have fun kicking it around!
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--Beth
Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related)
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