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Old 08-30-2013, 07:28 AM   #17
sgtcallistan
 
Join Date: Sep 2006
Location: Chatham, Kent, England
Default Re: Things we get out of roleplaying

Quote:
Originally Posted by johndallman View Post
What specific events and results in a game do you especially enjoy?

I started thinking about this because of the latest Parkour thread in the GURPS forum, which baffled me. I can see why it might be a useful ability, but some of the commenters seemed to want it as the centre of character design, the defining aspect of the character. There was something there I wasn't getting in terms of the rewards of the game.

Things I like these days include: Playing the character(s) and thus thinking as someone else to some degree for a while. Getting things done in terms of goals or a mission. Doing things "neatly" by ingenious methods or just seeing a simpler way to get the job done. Using less violence or destruction than the obvious way, if that's possible.

What do you most like to get out of a game?
Much as you say-

Acting, being someone else;
improvising rapidly and consistently;
trending towards the achievement but never 'finishing' the tale, as it's as long as the characters' life;
defeating evil by pure-hearted trickery rather than violence;
outflanking the GM in a an amusing and character-consistent way.

This has, interestingly, modified a character of mine until he's the 'watch out for the nice ones' character, as TVTropes puts it.
Some quotes from him (and those who first said them, natch):
'Well, I am the nice one...'
'I really hate to lose my temper. People tend to die.'
'You either die a hero, or live to become the monster... so...'
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