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Old 11-16-2016, 11:21 AM   #26
roguebfl
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Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Parry

Quote:
Originally Posted by Redbeard78 View Post
I was verifying that they aren't skills like magic spells are, they're ONLY powers, and you would roll against the power, which, depending on talent level, you roll against IQ plus whatever the level of talent was that you purchased, i.e. IQ of 12, but you bought Telepathy at 2, you would roll 14 or less to use the Psionic ability related to Telepathy, unless you bought the power advantage also for said ability
Yes in the Basic set it shows two ways GURPS can handel such special abilites. there is the skill bases system Like Magic spells, or exotic martial arts like "Flying Leap" or via Advantages using the Powers stem, like Psionics

But no you don't buy a generic "power skill" like Telepathy, what you buy as Advtages, Like Telecomuncation(Telesend), Mind Reading and mind Probe and put the in the Telepathy power group which allows you to by a Telepathy Talent that adds to the rolls described in the advantages.

There ARE optional rules in GURPS Powers "called skills for every one" that can add such skills to the system, and rule for "defualting" to other adantage in the power group, but they don't work like you describe
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