Thread: Hack n' slash?
View Single Post
Old 01-12-2012, 06:38 AM   #41
Peter V. Dell'Orto
Fightin' Round the World
 
Peter V. Dell'Orto's Avatar
 
Join Date: Aug 2004
Location: New Jersey
Default Re: Hack n' slash?

Quote:
Originally Posted by Sniperkitty View Post
GURPS is much more geared toward story telling, correct?@
As the co-author of a whole book on killing stuff in GURPS, and as someone who originally converted from D&D because of the GURPS combat system, I can tell you that it's not. It's more geared towards detail than abstraction - defenses are rolled, not subsumed into AC or to-hit reducing actions, hit locations have a damage effect, each blow is one blow not a single telling blow, HP are actual ability to suffer real damage not a combo of that and luck and divine blessings and other stuff, etc. Some of those abstractions changed from edition to edition in D&D, but abstractions remained. GURPS tends to err on the side of details.

Quote:
Originally Posted by Sniperkitty View Post
Is it true that the combat is weaker in GURPS? if so, what can be done to enhance the hack n' slash fun? or have i gathered and heard wrongly?
Gathered wrongly, I think. It's not weaker but rather much,much deadlier. Even powerful characters tend to be vulnerable to a single good hit even if it's harder to get that on them. As a general rule anyway.

As others suggested, if you want out-of-the-box hack-n-slash, look into Dungeon Fantasy. It's what it's all about.
__________________
Peter V. Dell'Orto
aka Toadkiller_Dog or TKD
My Author Page
My S&C Blog
My Dungeon Fantasy Game Blog
"You fall onto five death checks." - Andy Dokachev
Peter V. Dell'Orto is offline   Reply With Quote