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Originally Posted by Sniperkitty
GURPS is much more geared toward story telling, correct?@
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As the co-author of a whole book on killing stuff in GURPS, and as someone who originally converted from D&D because of the GURPS combat system, I can tell you that it's not. It's more geared towards detail than abstraction - defenses are rolled, not subsumed into AC or to-hit reducing actions, hit locations have a damage effect, each blow is one blow not a single telling blow, HP are actual ability to suffer real damage not a combo of that and luck and divine blessings and other stuff, etc. Some of those abstractions changed from edition to edition in D&D, but abstractions remained. GURPS tends to err on the side of details.
Quote:
Originally Posted by Sniperkitty
Is it true that the combat is weaker in GURPS? if so, what can be done to enhance the hack n' slash fun? or have i gathered and heard wrongly?
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Gathered wrongly, I think. It's not weaker but rather much,much deadlier. Even powerful characters tend to be vulnerable to a single good hit even if it's harder to get that on them. As a general rule anyway.
As others suggested, if you want out-of-the-box hack-n-slash, look into Dungeon Fantasy. It's what it's all about.