View Single Post
Old 04-11-2017, 04:33 PM   #220
Tinman
 
Tinman's Avatar
 
Join Date: Feb 2007
Location: New York City
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

Quote:
Originally Posted by starslayer View Post
Depending on your gm there may be ways to augment the likelyhood of the weakening spell taking effect (making it a side effect or follow up on a damaging spell to move it to an active defense instead of a resistance for example)
Problem is I am the GM & one of my players wants do apply -to resit on the spells. It shouldn't brake rule of 16 anymore than penalizing the resistance roll with a previous spell. Right?

PS: thanks for your interest & help.
Tinman is offline   Reply With Quote