Quote:
Originally Posted by Anthony
The main reason GURPS 4e delete Skill/5 and Skill/10 bonuses is that they usually boiled down to '+1 bonus to a bunch of stuff for 1 point'. If you want you can follow the example of Karate: if you know ES(Memetics) at IQ+1 or better, you get +1 to influence skills.
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Thought about it, actually, and I do see it as one of the possible variants. Neat. Particularly for an Expert Skill, since it does very little on its own. Then again, Complimentary Skills and Manipulation add some interesting bits (and risks) to interaction too.