Quote:
Originally Posted by Fossilized Rappy
What, if anything, does this title have that the other GURPS Classic: Autoduel doesn't? I'm curious.
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Well, I'm having to download the PDF on dialup, so I can't vouch for what's in it for something like 5 hours, but the original book had cutout color tokens, and a couple of adventures apparently not in the second edition, along with scenario ideas, in a pullout section. Other than that, it's got historic value.