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Old 06-05-2018, 02:36 PM   #4
Shadlith
 
Join Date: Dec 2013
Default Re: Sorcery and Alternate Form

Quote:
Originally Posted by Refplace View Post
Not familiar with the game Persona but I think I get your idea. Here is how it would work.
Treating Sorcery as not a native ability of the base form lets each other form have it without buying it again for each form.
This will work and it will save some points but has that change time drawback, plus you can get knocked back into your base form.

Base form
Sorcerous Empowerment
Sorcery 5 [70]

Personae Fire 17 point fprm
Ignite Fire [4] 1 point
Shape Fire 4 [19/level] 76 points/5 = 16 points.


Personae Air
19 point form
Air Jet 5 [6/level] 30 points/5=6 points
No-Smell [63] 13 points

Personae Water 9 point form
Icy Weapon [14] 3 points
Whirlpool 5 [6/level] 30 points/5 = 6 points.

The most expensive is Air at 19 points so that costs 15 + 90% of 19 totaling 33 points. Each other form costs a flat 15 points.
Total spent on Alternate Forms 63 points.
But as pointed out it takes 10 seconds to change form, though you can purchase Reduced Time, +20%/level on the base cost of each form you want to shift into faster.
Speaking as the guy who actually made the system for his campaign, that was the idea behind the setup, yeah. The base advantage had 3 levels of Reduced Time and various limitations that fit the campaign I was running and knocked the price back to a +0% modifier. The idea came from Spirit Vessels in Powers, for reference.

Last edited by Shadlith; 06-05-2018 at 02:37 PM. Reason: Elaboration
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