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Old 08-05-2018, 01:13 PM   #9
CardDiceian
 
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Join Date: Mar 2018
Location: Berkshire - UK
Default Re: Not combat related - But anybody have game mechanics for fire fighting?

Quote:
Originally Posted by JLV View Post

Simulating a fire can be as complex as you want it to be. But frankly, I wouldn't go all technical on this; a simple contest would probably be the most efficient way to handle it in game terms without getting into all the complexities. TFT is supposed to be a pretty simple game... ;-)
Yes. Totally agree it needs to be kept fairly simple. I just had a very quick game (solo) - with 6 men extinguishing a fire, using the rules above - (tweaked slightly - so I will edit the amendments) -The fire was still unpredictable, and 'could' get out of hand. The men managed to extinguish it in the end, two suffered burns.

it played out quite tensely and was not overcomplicated. I'd happily incorporate it into an adventure.
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