Re: Not combat related - But anybody have game mechanics for fire fighting?
whatever you approach is, I would decide in advance three possible levels of fire damage:
Trivial, moderate, heavy
assigning the consequences for the players and for the town at each level.
Then make the fight or the contest "fire vs PC and allies" in the way you decide.
at the end you assign the final level of damage and tell to the players what fire has destroyed ( hitting eventually someway the players property)
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