Re: rotes in M:tA
That looks pretty plausible to me as the kind of thing that ought to happen in a M:tA game. Almost all the play I've done has been GURPS: M:tA, so I can't speak to the calculations.
A related idea would be for the Mentor to use some effect that's thoroughly non-obvious to attract the attention of the person she wants to speak to. For example, a ring they're wearing warms or cools a little.
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