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Originally Posted by ericthered
And arguably magery. In that magery is capped at 3 in many games and is very similar to a talent.
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It's also a power talent, which Powers suggests much higher caps for. Magery is sort of all over the place in published stuff. Banestorm requires a UB to go above 3. DF Wizards can
start with as high as Magery 6.
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Talents are fairly firmly capped at four, though many GM's don't enforce it.
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Personally I'd rather you take a related talent with overlap on the one skill you are interested in boosting rather than take one talent above 4, if nothing else because going much over +4 on reaction bonuses or alternate benefits or 40% faster learning time breaks pretty fast.