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Originally Posted by Refplace
The +10% enhancement your suggesting would mean 1 point per -1 to Resist, way too cheap.
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Well, again, compare it to the Resitible limitation. Say you put that on a Fatigue attack. That initially puts it at HT-5 to resist, and keeps it at 10 points. Then, effectively every +2 to the roll to resist gives you 1 point. So, I'd argue, that's kinda parallel. It shouldn't cost
significantly more points to make an already-resistible attack harder to resist than it does to increase the resistance on an attack you're making resistible. I'd say that, if you're afflicting something that's
really worth only 10 points, +1 point per -1 to resist it does seem fair.
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Sorry, I dont understand how this addresses the leveled cost issue.
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Apologies, I was getting into the discussion Anthony started, about making Affliction have different base costs based on effect. If you'd rather not have that discussion in this thread, fair enough. I'll start a new one.