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Old 04-11-2015, 12:15 PM   #3
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [Basic] Skill of the week: Escape

Quote:
Originally Posted by johndallman View Post
Of course, escaping from bonds has so much narrative convention entangled with it that it's hard to know what's realistic.
With handcuffs I allow Escape or Lockpicking for any attempts to escape using tools that aren't actually picking the lock (for that it's lockpick only). EI: various ways of slipping the tension bar.


But realistically speaking... I'm of the mind that some things should get an increased penalty to Defaulted skills or disallow extra time. I've been handcuffed and no amount of extra time would have helped without tools... and then it's less Escape and more some skill in using the tool to destroy the handcuff (or as I mentioned above, the right tools to slip the tension bar or picklock).



Quote:
I don't think I've ever used Escape in a game...
I've used it once in a GURPS Supers game, but that character also had multiple instances of Ridiculous Luck and Super Luck, DX 20, and most DX skils at 25... so... the attempt was a foregone conclusion.



Quote:
Note: I skipped Erotic Art, since I have little to say about it.
Hopefully someone else picks it up.
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