Re: Killing PCs
In my old GURPS games, the PCs tended to last an average of 10 sessions, as the people that I played with tended to take risks. Of course, I would let them have a few backup characters of the same running value, so they never got too attached to individual characters. Games were fun when people were willing to sacrifice their PCs to preserve the story instead of sacrificing the story to preserve the PCs.
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