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Old 01-07-2014, 06:24 PM   #40
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Wait Maneuver and Multiple Scenarios

Quote:
Originally Posted by Agent View Post
You can move but not turn.

You have to change facing to turn around, and you cannot do that with AoA if you move.

Originally Posted by Campaigns pg. 387
You may also change facing before
or during your movement on a Move,
Move and Attack, or All-Out Defense
(Increased Dodge) maneuver, but this
costs movement points. Each hex-side
of facing change counts as one yard of
movement; e.g., turning 180° costs
three movement points.

AoA is skipped in the above. Meaning movement at best is diagonally forward (sidestep into front hex) for 2 points each hex. You can't turn to face the hex.
AOA allows only forward movement, correct. However, GURPS defines forward movement as "A "forward" move is a move into one of your front hexes. If you go straight ahead, your facing will not change; otherwise it will change by one hex-side: you must turn to gace the hex as you enter it. Thus you can change direction while moving "forward".

Check out the diagram at the bottom of page 386; this a legal movement for AOA.
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