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Old 05-13-2011, 08:12 PM   #19
KingJohn
 
Join Date: May 2011
Default Re: Altering the Initiative Order

Quote:
Originally Posted by Harald387 View Post
This is essentially the first option above (making it a perk), allowing you to do it for free, which is a case of 'The GM doesn't even think this is really worth a perk, and is willing to make it something ANYONE can do'.
Fair enough.

It seems, to me, that voluntarily giving up an advantage *in this fight* shouldn't cost many points, even if that "advantage" is less good than not having it in the specific circumstances. I mean, if all the enemies act between the Knight and the WizLeric Amalgam, it is DISADVANTAGEOUS to delay. It seems clear that picking your spot in the init order should cost points, but the degree of points is... unclear.

The problem is not "who moves first", which only matters in the first round, but more "who has the first chance to react to the Controller", which seems like it would matter in every round.

If the monster moves first, the round becomes Monster/Knight/Wizard.

Which is the same, after the first round, as Wizard/Monster/Knight.

The Knight wants Monster/Wizard/Knight.
The Monster wants Wizard/Monster/Knight.
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