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Old 01-02-2012, 04:47 AM   #19
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: Help needed with leveled powers

Quote:
Originally Posted by Grunker View Post
Anyway, Side Effect (Stun) is perfect then. Now I'm unsure whether to add an armor divisor, keep malediction, or not add any of them... will probably decide on the latter.
Yeah, leaving the power as-is will keep the cost down, and give better-equipped enemies an advantage in resisting it, which seems in keeping with the spirit of the game.

Something else to consider is the range, which by default is 10/100 yards. That seems pretty far for this power... you could consider cutting it down to maybe 10/20 yards for -10% (I know it's not strictly RAW to reduce only Max range and leave 1/2D as is, but looks fair enough to me). Also, the default "noticeability" of Innate Attacks is equivalent to a gunshot (~140 dB). Making it more obvious than that would make it as loud as an artillery piece, at least (~170 dB). Not sure if that's your intention.

Last edited by vierasmarius; 01-02-2012 at 04:53 AM.
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