Quote:
Originally Posted by lexington
Having Malediction on this build seems very strange to me. It hugely increases the cost but only makes things worse for the caster.
|
That was my thought too. Without Mal, you can just fire the attack and it hits everything in a cone. Add Mal, and it costs more, plus you need to make an opposed roll vs each target to affect them. If he just wants to add a resistance roll to a cone attack, there's the Resistable limitation (though that's not an opposed roll, just a penalized HT roll).
Quote:
Originally Posted by Grunker
Alright, I get ya! :D
On another note, a hypothetical question, since I'm playing around with GURPS Powers now: is there a way to make this power stun? Something like targets hit in the Will vs. HT contest need to make a HT-roll or be stunned or similar?
|
Absolutely! Well, knockback by itself carries the possibility of knocking down and stunning targets. But you can also add Side Effect (Stun) for +50% (Basic pg.109). This means that on any hit, the targets roll HT vs 1/2 the penetrating damage, or suffer from stun. If the attack is supposed to be a concussive blast or sonic wave, you could add a Secondary effect like Deafness.